Film & Audio

Film & Audio
TV / Cinema Commercials

1.01: TV / Cinema Commercials

Any commercial spot aired on TV or in cinemas.
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Film & Audio
Online Videos

1.02: Online Videos

Videos created specifically for the on-line environment.
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Film & Audio
Audio / Radio Commercials

1.03: Audio / Radio Commercials

Audio ads on radio, in podcasts and other audio channels.

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Film & Audio
Film & Audio for non-profit / public service / NGO

1.04: Film & Audio for non-profit / public service / NGO

TV commercials, online videos and audio formats aired on radio and online platforms made for charitable, non-profit organisations or public services.

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Film & Audio
Craft - direction, cinematography and editing

1.05: Craft - direction, cinematography and editing

Film work that is notable for its execution – from the director’s vision and the production elements used to create the video: camerawork, cinematography, set design, production design, casting and editing.
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Film & Audio
Craft - music and sound

1.06: Craft - music and sound

Audio elements that add value to the work: on video, radio and online platforms, including audio branding tools (etc.).

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Film & Audio
Craft - animation, VFX, CGI and 3D

1.07: Craft - animation, VFX, CGI and 3D

The use of 3D videography, computer-generated imagery (CGI), various types of 2D and 3D animation, as well as a mastery of visual effects.
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Film & Audio
Local Insight

1.08: Local Insight

Works made in another format and concept that differ from the subcategories described above.
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Film & Audio
Any Other

1.09: Any Other

Works made in another format and concept that differ from the subcategories described above.
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Interactive & Mobile

Interactive & Mobile
Interactive Design

3.01: Interactive Design

Design of interactive communication (websites, microsites, online publications, digital installations, mobile applications, data visualisation, etc.).
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Interactive & Mobile
Interactive Campaigns

3.02: Interactive Campaigns

Creative use of tools in an advertising campaign on digital platforms, as well as the use of non-standard media, banner and Internet advertising.
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Interactive & Mobile
Place-specific Experiences

3.03: Place-specific Experiences

Indoor and outdoor installations using interactive technology, including design of retail and exhibition spaces, exhibition, advertising, trade stands, and digital and physical POS materials, etc.
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Interactive & Mobile
Creative Data

3.04: Creative Data

Data analysis and interpretation serve as the basis for an idea, strategy or campaign in the digital space. Key terms include: data storytelling, data-driven targeting, data-driven innovation, data visualisation, use of real-time data, social data insights, data collection, etc. Data is a core creative driver, shaping the idea, strategy, or campaign to enable stronger storytelling, smarter targeting, and measurable innovation.
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Interactive & Mobile
Social Media Campaigns

3.05: Social Media Campaigns

Advertising campaigns created specifically for any kind of social media platform
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Interactive & Mobile
Interactive & Mobile for non-profit / public service / NGO

3.06: Interactive & Mobile for non-profit / public service / NGO

Interactive advertising campaigns made for charitable, non-profit organisations or public services.
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Interactive & Mobile
Digital Service Experience

3.07: Digital Service Experience

Product or experience design for online stores, electronic services and online applications.
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Interactive & Mobile
Digital Direct Marketing

3.08: Digital Direct Marketing

Direct social posts / Personal emailing / One-to-One digital campaigns.
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Interactive & Mobile
Multi-platform Experience

3.09: Multi-platform Experience

Interactive digital work designed to deliver a consistent and engaging user experience across multiple touchpoints and devices, such as mobile, web, connected devices, social formats, and/or OOH-to-digital extensions. The assessment focuses on how unusual and novel the use of these platform specific features is.
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Interactive & Mobile
Innovative Use of Technology

3.10: Innovative Use of Technology

Any digital work where technology enables the idea, enhancing creativity, usability, engagement, and impact (not using tech for its own sake). The technology used sets a new standard or benchmark in terms of user interface design, user experience, AR or VR, and innovations in programming and/or implementation.
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Interactive & Mobile
Influencer Marketing

3.11: Influencer Marketing

Collaborating with a well-established social media influencer to elevate a brand by leveraging their audience and unique style. This partnership can be implemented on different social platforms.
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Interactive & Mobile
Gaming

3.12: Gaming

Commercial advertising using gaming.
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Interactive & Mobile
Technological Craft

3.13: Technological Craft

A new standard or benchmark in terms of user interface design, user experience, AR or VR, and innovations in programming and/or implementation.
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Interactive & Mobile
Local Insight

3.14: Local Insight

Work inspired by a specific local culture, community, or context, so grounded in place that it couldn’t credibly be made anywhere else.
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Interactive & Mobile
Any Other

3.15: Any Other

Interactive and mobile projects whose format and concept differ from the subcategories described above.
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Design

Design
Graphic Communication

4.01: Graphic Communication

Graphic design of any print output (calendar, postcard, poster, merchandise, event promo...) or visual communication tools designed to communicate a specific message or increase brand awareness.
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Design
Editorial Design

4.02: Editorial Design

Multipage printed publications (books, magazines, corporate publications, catalogues, etc.)
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Design
Corporate Brand Identity

4.03: Corporate Brand Identity

Visual expression of a company/ brand, corporate entire identity sets, both brand new and rebranded.
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Design
Logotype

4.04: Logotype

Creative execution of a logo for a brand.
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Design
Illustration

4.05: Illustration

Illustrations used in design projects.
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Design
Photography

4.06: Photography

Photos used in design projects.
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Design
Packaging

4.07: Packaging

Mastery and originality of packaging design of products made for sale.
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Design
Motion Graphics

4.08: Motion Graphics

Visual motion design for video content.
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Design
Spatial Design

4.09: Spatial Design

Spatial design involving interaction with the consumer that uses 3D tools, volumetric constructions, digital technologies and other means of visual communication (exhibitions, spatial installations, store redesign, in-store communication, VR projects).
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Design
Typography

4.10: Typography

For creating a new font or font family.
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Design
Local Insight

4.11: Local Insight

Work inspired by a specific local culture, community, or context, so grounded in place that it couldn’t credibly be made anywhere else.
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Design
Any Other

4.12: Any Other

Works with another format and concept that differ from the subcategories described above.
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Brand Development & Experience

Brand Development & Experience
Point of sale Experience and Activation

5.01: Point of sale Experience and Activation

Innovative interactions with an audience for a point of sale experience.
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Brand Development & Experience
Promotions

5.02: Promotions

Sales promotion campaigns created to drive immediate sales.
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Brand Development & Experience
Live Stunts Brand Activation

5.03: Live Stunts Brand Activation

Live happenings or stunts made to connect a brand with an audience at public events like festivals, sports events or any other.
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Brand Development & Experience
New use of Media

5.04: New use of Media

Works making creative and unexpected use of commonly available media that turn them into new tools and lend more power to the creative idea. This category also includes works that succeed in creating an entirely.
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Brand Development & Experience
Branded Spaces

5.05: Branded Spaces

Design of trade and exhibition spaces to acquaint and engage the consumer with the brand. Spaces can be both real and virtual platforms.
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Brand Development & Experience
PR / Events

5.06: PR / Events

Ideas that connect the brand with an audience through a PR strategy resulting in proven earned media and impact (corporate, public, consumer, social and cultural).
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Brand Development & Experience
Creative Effectiveness

5.07: Creative Effectiveness

This category honours initiatives that demonstrate significant brand or business achievements or/and impact. Entries should show measurable aspects (objectives/challenges, insights & strategy, results, etc.)
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Brand Development & Experience
Projects

5.08: Projects

Purpose-built brand-led initiatives designed to achieve a defined real-world objective through experiences, services, or partnerships, rather than relying primarily on traditional advertising communication.
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Brand Development & Experience
B2B and Collaborations

5.09: B2B and Collaborations

Work designed for business audiences or ecosystems, driving results through B2B engagement and/or brand-to-brand, cross-sector, or partner collaborations that create shared value beyond messaging.
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Brand Development & Experience
Creative Strategy

5.10: Creative Strategy

Work where the strategic insight and decision-making are the core creative product, turning a clear business or cultural problem into a distinctive, guiding approach that shapes the idea, experience, and outcomes.
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Brand Development & Experience
Local Insight

5.11: Local Insight

Work inspired by a specific local culture, community, or context, so grounded in place that it couldn’t credibly be made anywhere else.
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Integrated & Innovation

Integrated & Innovation
Integrated Campaigns for commercial brands

6.01: Integrated Campaigns for commercial brands

Creative solutions that successfully carry the brand message across multiple platforms/channels, both online and offline, using more than 3 communication techniques, including traditional types of advertising (TV, press, radio, Internet) and other promotion methods.
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Integrated & Innovation
Integrated and Innovation for non-profit / public service / NGO

6.02: Integrated and Innovation for non-profit / public service / NGO

Creative solutions of integrated campaigns, with more than 3 communication techniques, including traditional advertising (TV, press, radio, Internet) made for charitable, non-profit organisations and public services
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Integrated & Innovation
Branded Content

6.03: Branded Content

Original content created for a brand or a natural integration of a brand into an existing format. This includes a media channel (Internet video, promo, TV, etc.) and multichannel platforms for delivering content to an audience (radio, publications, books, games, music, videos, mobile content, social solutions, blogs, promo events, mass events, etc.).
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Integrated & Innovation
Best use of Technology

6.04: Best use of Technology

Non-standard and original use of technology to promote a brand.
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Integrated & Innovation
Best use of Data

6.05: Best use of Data

Creative use of data to increase an advertising campaign’s effectiveness.
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Integrated & Innovation
Product / Service Innovation

6.06: Product / Service Innovation

Creation and integration of an innovative product and/or service.
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Integrated & Innovation
Artificial Intelligence

6.07: Artificial Intelligence

Work using AI that pushes boundaries; exploring new techniques, applications and processes.
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Integrated & Innovation
Local Insight

6.08: Local Insight

Work inspired by a specific local culture, community, or context, so grounded in place that it couldn’t credibly be made anywhere else.
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Creativity by Industry Sectors

Creativity by Industry Sectors
Consumer Goods (FMCG & Durables) - Film & Audio

7.01: Consumer Goods (FMCG & Durables) - Film & Audio

All durable and non-durable consumer goods, including food and beverages (incl. alcohol), personal care and hygiene, home care and cleaning, household essentials, other FMCG, apparel and accessories, furniture, and consumer electronics.
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Creativity by Industry Sectors
Consumer Goods (FMCG & Durables) - Print, OOH, Design

7.02: Consumer Goods (FMCG & Durables)- Print, OOH, Design

All durable and non-durable consumer goods, including food and beverages (incl. alcohol), personal care and hygiene, home care and cleaning, household essentials, other FMCG, apparel and accessories, furniture, and consumer electronics.
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Creativity by Industry Sectors
Consumer Goods (FMCG & Durables) - Interactive, Digital, Mobile, SM

7.03: Consumer Goods (FMCG & Durables)- Interactive, Digital, Mobile, SM

All durable and non-durable consumer goods, including food and beverages (incl. alcohol), personal care and hygiene, home care and cleaning, household essentials, other FMCG, apparel and accessories, furniture, and consumer electronics.
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Creativity by Industry Sectors
Consumer Goods (FMCG & Durables) - Integrated, Brand Development

7.04: Consumer Goods (FMCG & Durables)- Integrated, Brand Development

All durable and non-durable consumer goods, including food and beverages (incl. alcohol), personal care and hygiene, home care and cleaning, household essentials, other FMCG, apparel and accessories, furniture, and consumer electronics.
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Creativity by Industry Sectors
Consumer Goods (FMCG & Durables) -Creative Strategy

7.05: Consumer Goods (FMCG & Durables)- Creative Strategy

All durable and non-durable consumer goods, including food and beverages (incl. alcohol), personal care and hygiene, home care and cleaning, household essentials, other FMCG, apparel and accessories, furniture, and consumer electronics.
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Creativity by Industry Sectors
Health & Wellness - Film & Audio

7.06: Health & wellness - Film & Audio

All healthcare-related goods and services, including pharmaceuticals, OTC products, medical devices and diagnostics, hospitals and clinics, health insurance and providers, wellness and preventive care, and digital health/health tech.
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Creativity by Industry Sectors
Health & Wellness - Print, OOH, Design

7.07: Health & wellness - Print, OOH, Design

All healthcare-related goods and services, including pharmaceuticals, OTC products, medical devices and diagnostics, hospitals and clinics, health insurance and providers, wellness and preventive care, and digital health/health tech.
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Creativity by Industry Sectors
Health & Wellness - Interactive, Digital, Mobile, SM

7.08: Health & Wellness - Interactive, Digital, Mobile, SM

All healthcare-related goods and services, including pharmaceuticals, OTC products, medical devices and diagnostics, hospitals and clinics, health insurance and providers, wellness and preventive care, and digital health/health tech.
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Creativity by Industry Sectors
Health & Wellness - Integrated, Experience, Projects

7.09: Health & Wellness - Integrated, Experience, Projects

All healthcare-related goods and services, including pharmaceuticals, OTC products, medical devices and diagnostics, hospitals and clinics, health insurance and providers, wellness and preventive care, and digital health/health tech.
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Creativity by Industry Sectors
Health & Wellness - Creative Strategy

7.10: Health & Wellness - Creative Strategy

All healthcare-related goods and services, including pharmaceuticals, OTC products, medical devices and diagnostics, hospitals and clinics, health insurance and providers, wellness and preventive care, and digital health/health tech.
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Creativity by Industry Sectors
Automotive & Mobility - Film & Audio

7.11: Automotive & Mobility - Film & Audio

All automotive and mobility-related products and services, including cars and other vehicles, EVs and charging networks, vehicle manufacturers and dealers, aftermarket and maintenance, micromobility, ride-hailing and car-sharing, and mobility platforms/services.
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Creativity by Industry Sectors
Automotive & Mobility - Print, OOH, Design

7.12: Automotive & Mobility - Print, OOH, Design

All automotive and mobility-related products and services, including cars and other vehicles, EVs and charging networks, vehicle manufacturers and dealers, aftermarket and maintenance, micromobility, ride-hailing and car-sharing, and mobility platforms/services.
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Creativity by Industry Sectors
Automotive & Mobility - Interactive, Digital, Mobile, SM

7.13: Automotive & Mobility - Interactive, Digital, Mobile, SM

All automotive and mobility-related products and services, including cars and other vehicles, EVs and charging networks, vehicle manufacturers and dealers, aftermarket and maintenance, micromobility, ride-hailing and car-sharing, and mobility platforms/services.
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Creativity by Industry Sectors
Automotive & Mobility - Integrated, Experience, Projects

7.14: Automotive & Mobility - Integrated, Experience, Projects

All automotive and mobility-related products and services, including cars and other vehicles, EVs and charging networks, vehicle manufacturers and dealers, aftermarket and maintenance, micromobility, ride-hailing and car-sharing, and mobility platforms/services.
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Creativity by Industry Sectors
Automotive & Mobility - Creative Strategy

7.15: Automotive & Mobility - Creative Strategy

All automotive and mobility-related products and services, including cars and other vehicles, EVs and charging networks, vehicle manufacturers and dealers, aftermarket and maintenance, micromobility, ride-hailing and car-sharing, and mobility platforms/services.
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Creativity by Industry Sectors
Finance, Insurance, Retail - Film & Audio

7.16: Finance, Insurance, Retail - Film & Audio

All finance, insurance, and retail activity, including banking, payments, fintech, credit/lending, investments and wealth management, pensions; all insurance lines and providers (life, health, property, auto, travel, commercial, insurtech); and all consumer commerce channels and services, from physical stores to e-commerce/marketplaces, supermarkets, specialty retail, and DTC brands.
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Creativity by Industry Sectors
Finance, Insurance, Retail - Print, OOH, Design

7.17: Finance, Insurance, Retail - Print, OOH, Design

All finance, insurance, and retail activity, including banking, payments, fintech, credit/lending, investments and wealth management, pensions; all insurance lines and providers (life, health, property, auto, travel, commercial, insurtech); and all consumer commerce channels and services, from physical stores to e-commerce/marketplaces, supermarkets, specialty retail, and DTC brands.
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Creativity by Industry Sectors
Finance, Insurance, Retail - Interactive, Digital, Mobile, SM

7.18: Finance, Insurance, Retail - Interactive, Digital, Mobile, SM

All finance, insurance, and retail activity, including banking, payments, fintech, credit/lending, investments and wealth management, pensions; all insurance lines and providers (life, health, property, auto, travel, commercial, insurtech); and all consumer commerce channels and services, from physical stores to e-commerce/marketplaces, supermarkets, specialty retail, and DTC brands.
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Creativity by Industry Sectors
Finance, Insurance, Retail - Integrated, Experience, Projects

7.19: Finance, Insurance, Retail - Integrated, Experience, Projects

All finance, insurance, and retail activity, including banking, payments, fintech, credit/lending, investments and wealth management, pensions; all insurance lines and providers (life, health, property, auto, travel, commercial, insurtech); and all consumer commerce channels and services, from physical stores to e-commerce/marketplaces, supermarkets, specialty retail, and DTC brands.
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Creativity by Industry Sectors
Finance, Insurance, Retail - Creative Strategy

7.20: Finance, Insurance, Retail - Creative Strategy

All finance, insurance, and retail activity, including banking, payments, fintech, credit/lending, investments and wealth management, pensions; all insurance lines and providers (life, health, property, auto, travel, commercial, insurtech); and all consumer commerce channels and services, from physical stores to e-commerce/marketplaces, supermarkets, specialty retail, and DTC brands.
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Creativity by Industry Sectors
Technology, Media - Film & Audio

7.21: Technology, Media - Film & Audio

All technology and media-related products and services, including hardware and consumer tech, software/SaaS, platforms and apps, AI, cloud and cybersecurity, telecoms and connectivity; and media/entertainment industries such as film/TV, music, publishing/news, streaming, digital content platforms, and cultural content providers.
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Creativity by Industry Sectors
Technology, Media - Print, OOH, Design

7.22: Technology, Media - Print, OOH, Design

All technology and media-related products and services, including hardware and consumer tech, software/SaaS, platforms and apps, AI, cloud and cybersecurity, telecoms and connectivity; and media/entertainment industries such as film/TV, music, publishing/news, streaming, digital content platforms, and cultural content providers.
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Creativity by Industry Sectors
Technology, Media - Interactive, Digital, Mobile, SM

7.23: Technology, Media - Interactive, Digital, Mobile, SM

All technology and media-related products and services, including hardware and consumer tech, software/SaaS, platforms and apps, AI, cloud and cybersecurity, telecoms and connectivity; and media/entertainment industries such as film/TV, music, publishing/news, streaming, digital content platforms, and cultural content providers.
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Creativity by Industry Sectors
Technology, Media - Integrated, Experience, Projects

7.24: Technology, Media - Integrated, Experience, Projects

All technology and media-related products and services, including hardware and consumer tech, software/SaaS, platforms and apps, AI, cloud and cybersecurity, telecoms and connectivity; and media/entertainment industries such as film/TV, music, publishing/news, streaming, digital content platforms, and cultural content providers.
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Creativity by Industry Sectors
Technology, Media - Creative Strategy

7.25: Technology, Media - Creative Strategy

All technology and media-related products and services, including hardware and consumer tech, software/SaaS, platforms and apps, AI, cloud and cybersecurity, telecoms and connectivity; and media/entertainment industries such as film/TV, music, publishing/news, streaming, digital content platforms, and cultural content providers.
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Creativity by Industry Sectors
Travel, Leisure, HORECA, Education - Film & Audio

7.26: Travel, Leisure, HORECA, Education - Film & Audio

All travel and leisure services, including transport and tourism, hospitality (hotels, restaurants, cafés/bars), education and training providers.
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Creativity by Industry Sectors
Travel, Leisure, HORECA, Education - Print, OOH, Design

7.27: Travel, Leisure, HORECA, Education - Print, OOH, Design

All travel and leisure services, including transport and tourism, hospitality (hotels, restaurants, cafés/bars), education and training providers.
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Creativity by Industry Sectors
Travel, Leisure, HORECA, Education - Interactive, Digital, Mobile, SM

7.28: Travel, Leisure, HORECA, Education - Interactive, Digital, Mobile, SM

All travel and leisure services, including transport and tourism, hospitality (hotels, restaurants, cafés/bars), education and training providers.
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Creativity by Industry Sectors
Travel, Leisure, HORECA, Education - Integrated, Experience, Projects

7.29: Travel, Leisure, HORECA, Education - Integrated, Experience, Projects

All travel and leisure services, including transport and tourism, hospitality (hotels, restaurants, cafés/bars), education and training providers.
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Creativity by Industry Sectors
Travel, Leisure, HORECA, Education - Creative Strategy

7.30: Travel, Leisure, HORECA, Education - Creative Strategy

All entertainment and cultural experiences such as venues, events, festivals, museums, and attractions.
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Creativity by Industry Sectors
Entertainment & Culture - Film & Audio

7.31: Entertainment & Culture - Film & Audio

All entertainment and cultural experiences such as venues, events, festivals, museums, and attractions.
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Creativity by Industry Sectors
Entertainment & Culture - Print, OOH, Design

7.32: Entertainment & Culture - Print, OOH, Design

All entertainment and cultural experiences such as venues, events, festivals, museums, and attractions.
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Creativity by Industry Sectors
Entertainment & Culture - Interactive, Digital, Mobile, SM

7.33: Entertainment & Culture - Interactive, Digital, Mobile, SM

All entertainment and cultural experiences such as venues, events, festivals, museums, and attractions.
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Creativity by Industry Sectors
Entertainment & Culture - Integrated, Experience, Projects

7.34: Entertainment & Culture - Integrated, Experience, Projects

All campaigns, projects, or strategic work related to the sports industry, including brands, events, athletes, or sports culture.
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Creativity by Industry Sectors
Entertainment & Culture - Creative Strategy

7.35: Entertainment & Culture - Creative Strategy

All entertainment and cultural experiences such as venues, events, festivals, museums, and attractions.
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Creativity by Industry Sectors
Sports - Film & Audio

7.36: Sports - Film & Audio

All campaigns, projects, or strategic work related to the sports industry, including brands, events, athletes, or sports culture.
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Creativity by Industry Sectors
Sports - Print, OOH, Design

7.37: Sports - Print, OOH, Design

All campaigns, projects, or strategic work related to the sports industry, including brands, events, athletes, or sports culture.
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Creativity by Industry Sectors
Sports - Interactive, Digital, Mobile, SM

7.38: Sports - Interactive, Digital, Mobile, SM

All campaigns, projects, or strategic work related to the sports industry, including brands, events, athletes, or sports culture.
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Creativity by Industry Sectors
Sports - Integrated, Experience, Projects

7.39: Sports - Integrated, Experience, Projects

All campaigns, projects, or strategic work related to the sports industry, including brands, events, athletes, or sports culture.
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Creativity by Industry Sectors
Sports - Creative Strategy

7.40: Sports - Creative Strategy

All campaigns, projects, or strategic work related to the sports industry, including brands, events, athletes, or sports culture.
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Art Directors Club of Europe

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